When forceAppPointDistance = 0 the forces will be applied at the wheel base at rest. This is expected to be in metres from the base of the wheel at rest position along the suspension travel direction. This parameter defines the point where the wheel forces will applied. Suspension always extends downwards through the local Y-axis. Maximum extension distance of wheel suspension, measured in local space. This is a value of damping applied to a wheel. It can be used for objects other than wheels, but it is specifically designed for vehicles with wheels.įor guidance on using the Wheel Collider, see the Unity Wheel Collider tutorial. See in Glossary, wheel physics, and a slip-based tire friction model. It has built-in collision detection An automatic process performed by Unity which determines whether a moving GameObject with a rigidbody and collider component has come into contact with any other colliders. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. ![]() The Wheel Collider is a special collider An invisible shape that is used to handle physical collisions for an object.
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